Game Introduction

The game is divided into Classic Mode and Quick Mode. The initial score is 0 in Classic Mode and 52 in Quick Mode.
It is a multiplayer card battle game played in 2 teams (2v2). There is no time limit for the game, which lasts until a winner is determined. A 32-card deck is used (cards 7, 8, 9, 10, J, Q, K, A of the four suits). Players complete actions by clicking corresponding function buttons, including bidding (clicking Sun/Hokum/Ashkal/Pass buttons), playing cards (clicking hand cards), declaring card combinations (clicking buttons for specific card pattern projects), and selecting multipliers (clicking Double/Pass buttons). The game consists of four cyclic phases: dealing, bidding, playing, and scoring. It features core elements such as face-down cards, trump cards, and multiplier mechanisms. The card strength priority and scoring logic vary under different rule modes (Sun/Hokum/Ashkal), and there are special states including Lock Mode and Gahwa Mode. The goal is to strategically bid, play cards reasonably, and declare card combinations to make your team the first to reach 152 points. In Gahwa Mode, the winning team of the round directly gets 152 points and wins the game.

 

Number of Players

4 Players

 

Game Duration

No time limit; the game ends when a winner is decided.

 

Game Objective

Cooperate with your teammate to be the first team to reach 152 points through bidding, playing cards, declaring card combinations, etc., or directly win 152 points and claim victory by winning the round in Gahwa Mode.

 

Card Dealing Rules

At the start of the game, one player is randomly designated as the dealer. Card dealing, bidding, and playing all start from the player to the right of the dealer and proceed counterclockwise (the dealer acts last). Players are numbered 1–4 in order (Player 4 is the dealer).

The 3+2 dealing method is adopted: each player is first dealt 3 cards, then 2 more cards (5 cards in total). After that, 1 card is flipped from the deck as the face-down card.

After the bidding phase determines the game rules, additional cards are dealt: the player who gets the face-down card receives 2 more cards, while the other players each receive 3 more cards, resulting in each player holding 8 cards in hand.

After a round ends, the dealer position is passed to the player to the right of the previous dealer.

 

Bidding Rules

After each player is dealt 5 cards and the face-down card is revealed, the bidding phase begins, which consists of two rounds. Each player has 8 seconds to make a selection; if the time limit is exceeded, the player automatically passes.

Selection Rights: Players 1–2 can choose Sun/Hokum/Pass, while Players 3–4 have the additional option to choose Ashkal. In the second round of bidding, the Hokum button is changed to Second Hokum, and choosing Sun/Ashkal will disable the doubling option.

Core Process:

Choosing Sun: The bidding phase ends immediately. The player who chooses Sun gets the face-down card and 2 additional cards, while other players receive 3 additional cards each, and the game starts under Sun rules. Selecting Sun in the first round can trigger doubling (only when the opposing team’s score exceeds 100 points). The two players of the opposing team take turns to choose Double/Pass. If either player chooses Double, the score of this round is multiplied by 2. 

Choosing Ashkal (only available to Players 3–4): The player on the left of the Ashkal bidder must choose Sun/Pass. If the left player chooses Sun, the game starts under Sun rules. If Pass is chosen, the face-down card is given to the Ashkal bidder’s teammate, and the game starts under Ashkal rules. Doubling is available in the first round (same rules as Sun).

Choosing Hokum / Second Hokum: Other players take turns to make selections starting from the right of the Hokum bidder. If any player chooses Sun/Ashkal, the game proceeds according to the corresponding rules. If all players pass, the Hokum bidder can either choose Sun or confirm Hokum. After confirming Hokum, the suit of the face-down card in the first round becomes the trump suit; in the second round, the bidder can select the trump suit (excluding the suit of the face-down card), followed by the multiplier escalation process (maximum ×4, which can activate Gahwa Mode).

Handling All Passes: If all players pass in the first round, the game proceeds to the second round. If all players pass again in the second round, the current round ends, the dealer position is rotated, and a new round of dealing begins.

 

Card Playing Rules

Playing Order: After bidding and multiplier are determined, the player to the right of the dealer leads the first trick. The winner of each trick becomes the leader of the next trick.

Following Rules:

Sun/ Ashkal Mode: The suit of the leading card has the highest priority. Players following must play a card of the same suit first; if they have no cards of the leading suit, they can play any card.

Hokum Mode: Trump suit > leading suit > other suits. Players following must play a card of the same suit first; if they have no cards of the leading suit but hold trump cards, they must play a trump card; if they have neither, they can play any card.

Card Strength Ranking:

Sun/ Ashkal Mode: For the same suit, the order from lowest to highest is 7 < 8 < 9 < J < Q < K < 10 < A. For different suits, the leading suit is the highest.

Hokum Mode: For trump cards, the order from lowest to highest is 7 < 8 < Q < K < 10 < A < 9 < J.

For non-trump cards, the order is 7 < 8 < 9 < J < Q < K < 10 < A.

Special Function: When the leading player holds an unbeatable hand, the SAWA button is triggered. Clicking this button ends the round immediately; the leading player takes all remaining cards and gains the corresponding points. In Lock Mode, players cannot lead with a trump card if they hold cards of non-trump suits.

 

Card Combination Declaration Rules

A card combination project refers to an additional point-scoring card pattern that players can declare. Declarations must be made at the specified time, and after verification by the system, points are awarded according to the rules. The declared points are included in the total score for the final score conversion.

Declaration Time: Declarations must be completed before the first card is played in the round; no late declarations are allowed.

Operation Method: Declare by clicking the corresponding project button in the game. The declaration times of different projects are independent of each other.

Declaration Limits: A single project can be declared a maximum of 2 times; the same card cannot be reused for multiple projects.

Special Note: The Baloot project is only valid in Hokum Mode. To claim Baloot points in the scoring phase, the player must immediately announce "Baloot" when playing the K or Q of the trump suit.

 

Scoring Rules

Total Score Composition: Total Score = Trick Score + Final Trick Bonus + Project Score

Trick Score: The sum of the point values of all cards taken by the team in the round.

Final Trick Bonus: An additional 10 points awarded to the winning team of the last trick of the round.

Project Score: Points obtained by declaring card pattern projects before the start of the round. After the system verifies that the declared pattern is valid and superior to the opposing team’s, the base points of the project are multiplied by the number of declarations to calculate the final project score. (The same card cannot be used for multiple projects, and a single project can be declared a maximum of 2 times.)

Score Conversion:

Sun/Ashkal Mode: Team Score = (Total Score, rounded to the nearest integer; no rounding if the units digit is 5) ÷ 5 × Game Multiplier

Hokum Mode: Team Score = (Total Score, rounded to the nearest integer) ÷ 10 × Game Multiplier

Special Rewards and Penalties:

Bidding Team Defeat: All points earned by the bidding team in the round are transferred to the opposing team, and the bidding team’s score for the round is set to 0.

Sweep Bonus: If a team takes all the cards in the round, they receive an additional bonus of 90 points.

Gahwa Mode: The winning team of the round directly gets 152 points and wins the game.