Game Overview

In this game, the player does not lose when a bead enters the hole. Instead, the bead chain retracts back to its initial length. Within the allotted time, players must shoot colored beads to eliminate the continuously scrolling bead chain on the track. Victory is achieved when all beads are successfully cleared.

 

Player Count

2/3/4

 

Game Objective

All players start with the same number of beads to eliminate. Within 120 seconds, the first player to clear all beads from the track claims victory.

 

Launch Mechanism

Players can click the launcher to swap the positions of the first two beads loaded in the launcher.

 

Elimination Rule

After firing a bead, if the point of impact on the track has at least two adjacent beads of the same color as the launched bead, a color-matching elimination is triggered.

 

Chain Reaction

When beads are eliminated, remaining beads on the track shift forward. If the newly formed arrangement creates a group of 3 or more beads of the same color, a chain reaction elimination will activate.

 

Function Items

Rewind Bead
When eliminated, reverses the scrolling direction of the bead chain. After the start of the game, every 9 beads generated adds this effect to a random bead on the track.

 

Time-Freeze Bead
When eliminated, pauses the scrolling of the bead chain. After the start of the game, every 30 beads eliminated adds this effect to a random bead on the track.

 

Bomb Bead
Automatically detonates upon collision, eliminating adjacent beads. After the start of the game, every 30 beads eliminated transforms the current bead in the launcher into a bomb bead.

 

Chain Lock
Auto-applies to beads; chained beads cannot be matched. Players must collide or use bomb beads to remove them. After the start of the game, every 24 beads eliminated applies one chain lock to all other players (excluding self).

 

Scoring

Each bead eliminated awards 10 points. During chain reactions, every elimination within the chain is calculated with an individual ×2 multiplier.