Single Person

Game Introduction

The single-player mode supports up to 8 players playing online in real-time. Players need to control the joystick to guide the snake to swallow light points to earn points. The player with higher points ranks higher.

 

Number of Players

8 players

 

Game Time

300 seconds

 

Game Objective

The player's goal is to strive to make their little snake longer, become the longest snake in the current game, and constantly break their own previous record for the longest snake.

 

Game Items

Magnet
When the magnet is picked up, it immediately takes effect, increasing the pick-up range for 10 seconds.

 

Shield
Shield activated for 5 seconds: no snake collisions, but walls still kill.

 

Scoring Rules

Ordinary Light Points: Each ordinary light point randomly generated and eaten increases length by 3. This is the most basic way to grow, suitable for early accumulation.

 

Advanced Light Points: Like ordinary light points, randomly refreshed on the map, each increases length by 5.

 

Corpse Light Points: After killing other players, their corpse turns into a large number of light points. Each corpse light point provides 3–10 length points. The number of corpse light points is about 80% of the original snake's length.

 

Kill Effect: The default kill effect is Watermelon. Players can purchase their own death effect after being killed in the shop.

 

Team Up

Game Introduction

In Team Mode, 8 players are divided into 4 teams. Players need to control the snake and cooperate with teammates to devour light points to earn points. The team with the highest points ranks higher.

 

Number of Players

8 players

 

Game Time

300 seconds

 

Game Objective

Control your snake and cooperate with your teammates to eat the colored light points on the map to earn more points for your team. The team with the highest points when time ends wins.

 

Game Items

Magnet
When the magnet is picked up, it immediately takes effect, increasing the pick-up range for 10 seconds.

 

Shield
Shield activated for 5 seconds: no snake collisions, but walls still kill.

 

Scoring Rules

Ordinary Light Points: Each ordinary light point randomly generated and eaten increases length by 3. This is the most basic way to grow, suitable for early accumulation.

 

Advanced Light Points: Like ordinary light points, randomly refreshed on the map, each increases length by 5.

 

Corpse Light Points: After killing other players, their corpse turns into a large number of light points. Each corpse light point provides 3–10 length points. The number of corpse light points is about 80% of the original snake's length.

 

Kill Effect: The default kill effect is Watermelon. Players can purchase their own death effect after being killed in the shop.

 

Food Light Points: Unique light points that only appear in Team Mode, each provides 10 length points. The refresh ratio of ordinary light points to food light points is approximately 1:50.

 

Boss: Appears one minute after the game starts. After killing it, your team gains 1000 extra points. The boss corpse light points have the same scoring as ordinary corpse light points.

 

Boss

 

Boss Kill Effect