Board Overview
- The board is divided into two sections by a river, with each section belonging to one player. Each section contains a den, which is surrounded by traps.
- If an animal piece moves into the opponent's den, the player wins.
- If an animal enters the opponent's trap, it temporarily loses all its strength and can be eliminated by any opposing piece.
- Moving onto your own trap does not affect your animal's strength.
Animal pieces
- Each player has 8 different animal pieces, each with a unique strength ranking.
- Strength Order (Strongest to Weakest): Elephant > Lion > Tiger > Leopard > Wolf > Dog > Cat > Rat
- Animals can eliminate opposing animals of equal or lesser strength by moving onto their square.
- Exceptions:
- The Rat can eliminate an Elephant, but an Elephant cannot eliminate a Rat.
- The Rat can only eliminate an Elephant on land, not in water.
- If all opponent's animals are eliminated, the player wins.
Movement
- Each piece moves one square horizontally or vertically (no diagonal movement).
- Only the Rat can move onto water squares.
- The Lion and Tiger can jump across water squares (horizontally or vertically):
- If an opponent's piece with equal or lesser strength is on the landing square, it will be eliminated.
- However, if a Rat is on any of the water squares in between, the Lion and Tiger cannot jump across.
- If an opponent's piece with equal or lesser strength is on the landing square, it will be eliminated.
Prohibited Movements
- Moving into your own den.
- Repeating movement patterns:
- Within 7 turns, if the same animal has moved to the same square 3 times, it cannot move to that square on the next turn.*
- Within 17 turns, if the same animal has moved within the same 5 squares repeatedly, it cannot move to any of those squares on the next turn.*
*If the animal moves into a trap or another piece is moved, the movement tracking is reset.
Winning the Match
A player wins if:
- An animal moves into the opponent's den.
- All opponent's pieces are eliminated.
- The remaining opponent's pieces are not movable.
- The opponent fails to move for 3 consecutive turns.
- The opponent's time runs out.